![]() ![]() Similar to the duplication glitch, it was possible in the SNES version to create a "blank" item that could be sold for roughly 1.6 million gil.This only works with the SNES and PlayStation versions though the GBA port or DS remake fixed this. It was also possible to equip a shield on Rosa and Rydia, substantially increasing their staying power, since they wouldn't otherwise be able to do that. You could also sell the more valuable dupes for tons of GP, turn around and stock up on other items in shops, which was especially useful when trying to purchase high-priced items like Ethers and Elixirs. This was incredibly handy for dual-wield characters, and gave Edge many more weapons to throw (multiple copies of the Excalibur sword, for example). You could duplicate anything that could be equipped on the left or right hand through an equip glitch, even items that could only be obtained once.While most of them were patched out or fixed in rereleases, a few remained for a while longer. Final Fantasy IV had a ton of glitches present in its early SNES days.The original Japanese version has some wonderful glitches, like the item upgrade glitch that exploits an inventory stacking overflow error to alter the types of items, making it very easy to obtain most of the Onion equipment.It completely ruins any game difficulty, as that one elixir will last you for a long, long time. You won't find another for at least three more dungeons, and even then, there are only 20 guaranteed in the game. What you're supposed to do with it is give it to a sick NPC in the town you find it in, and you get a rather impressive stash of treasure for giving it up. Rather early in the game (before the second dungeon or so), you find one Elixir.On the one hand, finding Phoenix Downs (which revive fallen characters) is extremely rare and there exists a limited amount of them in treasure chests, making each and every one a precious resource on the other hand, being able to duplicate them at will can annihilate the game's natural difficulty. There is an item duplication bug in the Nintendo DS version.It can also randomly (and hilariously) hit the Emperor instead, because the Final Boss battle against him uses a unique targeting byte that doesn't get excluded by the Wizard Staff's random targeting. Also in the Famicom version, the Wizard Staff's Scourge XVI spell hits a random target in battle, whether on the enemy or ally side.This can allow you to kill anything in the game, up to the final boss, with a Level 1 spell. Though Wall is supposed to automatically nullify spells, it still plays the animation—and for instant-death spells such as Toad, the animation includes removing the enemy from battle. The original Famicom version had a bug involving the Wall spell, which blocked magic up to a level equal to the number of "hits" the spell lands.The Dawn of Souls remake fixed the bug the spell now has to actually be cast to count. This is because Final Fantasy II is supposed to have dynamic leveling that increases stats based on what you use, but spells were coded in such a way that just selecting the spell flagged it as being used. In the initial NES release, a bug allowed players to level up spells by giving the command to cast the spell then canceling it, which made it possible to level up a spell in a single battle.The down-side to this bug is that Healing was considered "negative damage", and as such was still a form of damage, which means you could block that as well! Luckily, this has been fixed for the remakes, leaving only the "block poison running through your veins" part in the game. As such, it's actually possible to block the poison running through a Fighter's veins by holding a shield in front of him. Damage is damage regardless of the source, even in the remakes.In the PSP remake, with the glitch described here, one can turn low-level equips into top-tier equipment, as well as equipping items on classes that shouldn't be able to use them, such as the Barbarian Sword, the strongest weapon in the game equipped on the White Mage.The Pixel Remaster remake finally patched out this exploit. The area is known to Final Fantasy fans as the " Peninsula of Power." It proved so popular that, despite being a glitch, it stayed in all subsequent remakes of the game for years, and inspired similar high-powered monster hideaways in subsequent Final Fantasy installments. The creators accidentally made a four-square peninsula on the world map belong to the wrong monster area, making the enemies there be much more powerful than the ones normally fought at that point in the game.
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